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Super Smash Bros. Ultimate Guide – How To Play, Attack, And Special Moves With Pokemon Trainer

Dian Zain

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Super Smash Bros. Ultimate offers a huge number of characters for you to choose in order to win the fights. If you choose the character of Pokemon Trainer to join into the fights, then you will be associated with three dreadful Pokemons on your side.

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In this article, I will guide you on how to play, attack, and also special moves of each Pokemon which will help you win the fight as Pokemon Trainer character.

1. Squirtle

A fast tiny fighter Pokemon with an impressive speediest attack than the other two Pokemons. Squirtle is the best one you can use to fight with smaller rivals like Pichu and Villager.

GROUNDED ATTACKS

  • Neutral Attacks

Squirtle has three Neutral Attacks, the first two hits are a one-two sequence jabs which deal 2 and 1.5 damage respectively. And the third attack is a spin kick finisher which deals 4 damage. You can make this combo by tapping the Attack button repeatedly or by holding it.

  • Defensive Attacks

The Ledge attack of Squirtle can deal 10 damage, while the Wake-up attack deals 7 damage.

  • Dash Attack

The attack in which  Squirtle flies out of a run or sprint with a sideways screw kick that resembles its forward air attack deals 8 damage. This attack is best to use for the rivals which appear near to Squirtle.

SMASHES

There are three smashes attacks for Squirtle:

  1. Side Smash, where Squirtle uses his water-based attack to release a short-range water spout straight ahead towards the victim (deals 15-2damage)
  2. Up Smash, where Squirtle leaps upward with a forceful spigot breaking to either side, hit anyone caught in the spout, potentially setting rivals up for a juggle (deals 3, 13 to 4.2, 18.2 damage)
  3. Down Smash, where Squirtle spins to the front then points behind with a gushing waterspout, sweeping both sides with liquid (deals 13 to 18.2 damage)

TILTS

Squirtle has three Tilt Attacks:

  1. Side Tilt, where Squirtle ducks away and swings its tail forward, and the tail’s angle can be slightly altered, aimed up or down (deals 5 damage)
  2. Up Tilt, where Squirtle hops in place with a headbutt pointed straight up above, however, this attack only works decently to hit the rivals which falling from the air (deals 5 damage)
  3. Down Tilt, where Squirtle performs a long reaching tail strike which deals more damage than any other tilts, though it is slower to hit. It also has more severe knockback, kicking defenders farther away (deals 8 damage)

GRABS

There are five grabs which Squirtle has:

  • The first grab deals 1 damage
  • The Front Throw deals 2, 6 damage
  • The Back Throw deals 8 damage
  • The Up throw deasl 2,5 damage
  • The Down throw deals 2,5 damage

AERIAL ATTACKS

  • Neutral Air Attack

This attack performs when Squirtle extends its little limbs in mid-air tumble and turns into a kind of projectile that deals most damage right at the point of activation, while the active period of this attack stays on for a long time. This attack deals 10 damage.

  • Forward Air Attack

This attack performs when Squirtle lies prone in midair and kicks forward with its whole lower body, generating a small corkscrew of water. The most damage is dealt in the initial thrust, this attack deals 7 damage.

During forward air attack, Squirtle kicks forward same as many fighters’ spearing back air attacks, or like Squirtle’s own spearing back air. Front and back air start out basically identical, but you might want to lean on one or the other in different positions. Forward air is punchier and easier to use, but back air has more potential, and of course, with more risk too.

  • Back Air Attack

In this attack Squirtle spins with its tail extended to its full length backward, hitting multiple times with a very good backward-aimed hitbox. Scoring all of the drilling hits before the final airborne finisher requires Squirtle’s jump arc to line up correctly with the enemy’s trajectory and position. This attack deals 1×3, 6, 2 damage.

  • Up Air Attack

This attack performs when Squirtle whips its tail upward, aimed upward that spins from the front angle and then goes a little distance behind. you will get many chances during matches to chase after higher altitude opponents with this attack. This attack deals 7 damage.

  • Down Air Attack

This attack deals 1.5×5, 4 damage. In this attack, Squirtle drills down while falling, hitting multiple times. After the tail hits a victim five times, the sixth hit will deliver the enemies away.

SPECIAL MOVES

  • Neutral Special – Water Gun

Squirtle’s Water Gun is a zero-damage move which used for redirecting items, shots, and enemies. Remember to charge up first before Squirtle can squirt its water jet.

The best use of Water Gun is when edge-guarding, if the chance appeares, it will push your rival back with the water stream.

  • Side Special – Withdraw

This move performs when Squirtle pulls into its sturdy shell and spins in one direction, bouncing off after hitting anything. While Squirtle spins, hold forward or backward to influence momentum a bit. Hold forward to travel as far as possible, keeping the move active for the max amount of time, and hold back to move the minimum amount. This attack deals 13 damage.

  • Up Special – Waterfall

In this attack, Squirtle surfs a sudden huge spout of water upward like a big ball. This is useful as a defensive reversal, a juggle extender, and a recovery lunge. Holding forward or backward can influence the surging waterball’s travel. This attack deals 1.4×7, 3 damage.

2. Ivysaur

This one slower than Squirtle but has great multi-hit pokes and incredible power and coverage aiming straight up mid-stage.

GROUNDED ATTACKS

  • Neutral Attacks

Same as Squirtle, Ivysaur also has three Neutral Attacks. This is a three stage sequence combo hit that starts with a couple of creeping slaps that deal 2 damage each. The third attack stage is a furious multi hit vine blender that can be executed by holding the button, though the rival is pushed away the more the hits are dealt.

  • Defensive Attacks

Ivysaur has three Defensive Attacks, which the Ledge attack deals 9 damage, and both the Wake-up attacks deal 7 damage each.

  • Dash Attack

This attack performs when Ivysaur strides and throws it weight into a forward headbutt, knocking victims into a low altitude tumble that allows for follow up hits, thisattack deals 12 damage.

SMASHES

  1. Side Smash, where Ivysaur charges and launches forward pushing itself with planted tendrils. Ivysaur itself becomes a projectile that travels a short ranve and can be aimed sideways. The move ends with considerable lag as Ivysaur rolls backwards to its starting point, this attack deals 16 to 22.4 damage.
  2. Up Smash, where Ivysaur generates a spore explosion that launches anyone caught in its radius, this attack deals 17 to 23.8 damage.
  3. Down Smash, where Ivysaur stretches its tendrils out wide towards both sides at ground level, knocking away anyone nearby. The reach of its tendrils is great, where if you find yourself surrounded at the center of the stage, down smash is probably the best solution to clear out your space, this attack deals 12 to 16.8 damage.

TILTS

  1. Side Tilt, this attack deals 1.5×6, 2 damage. In this attack the leaves that are surrounding Ivysaur’s head start to spin rapidly to deliver multiple slaps the opponent in front. This attack only covers in front, and though the leaves spins to the back, the damage is only dealt out in front of Ivysaur.
  2. Up Tilt, this attack deals 7 damage, where Ivysaur using its tendrils, launches itself into the air, and straight up hitting anyone above. This attack can kind of hit the rival which standing flush against Ivysaur’s back, so it’s possible to use this intentionally as an anti-air and anti-ground running toward a target, turning at the last moment, and using Up tilt.
  3. Down Tilt, this attack deals 5.5 damage, where Ivysaur hunches down and slaps far in front with a low tendril swipe. Even at low-damage percentages, this knocks victims backward. The damage is low, but the range is good, and the speed is even better.

GRABS

  • The first grab deals 1.3 damage
  • The Front Throw deals 5, 5 damage
  • The Back Throw deals 12 damage
  • The Up throw deals 4, 5 damage
  • The Down throw deals 7 damage

AERIAL ATTACKS

  • Neutral Air Attack

This attack performs when Ivysaur diverges its  bid bladed leaves and pinwheels to hit in all directions. This is a great attack in general, like a flying cutting blade, this attack deals 1×7, 2 damage.

  • Forward Air Attack

This attack performs when Ivysaur lashes out with a vine from diagonally up forward, and up downward. This is a slow attack for an aerial attack, hitting in about the same time smash attacks usually take, but the range and power are great. This attack deals 12 damage.

  • Back Air Attack

This attack performs when Ivysaur whips backwards twice, where the first vine whip combos into the second to knock victims back. This attack is fast, but has slightly less coverage and damage than Forward Air attack. This attack deals 3, 6 damage.

  • Up Air Attack

This attack performs when Ivysaur  bulb explodes to send nearby enemies. flying far away. The bulb explosions during up air attack hit a huge area around the bulb, making this a dominating move when going after enemies higher in the air, or standing on platforms above. This attack deals 15 damage.

  • Down Air Attack

This attack performs when Ivysaur flips upside down to direct the bulb’s spore explosion downward. Down air attack does less damage than other bulb moves but hits faster, with just as generous a hitbox.

SPECIAL MOVES

  • Neutral Special – Bullet Seed

In this attack, Ivysaur shoots seeds straight upward rapidly. The force Ivysaur gathers to start shooting is an attack in itself, popping close-range foes up right into the seed barrage. Holding the input will launch more seeds. Depending on the target’s damage percentage, you can hold them in place for three or four times more seeds than standard, still scoring the launcher hit on release. This attack deals 3, 1.5×4, 3 damage.

  • Side Special – Razor Leaf

This move performs when Ivysaur flings a crescent-shaped plant projectile, which twirls at variable speed through anything in the way, and it can plow through multiple targets. This attack deals 8 damage.

  • Up Special – Vine Whip

This attack deals 11 damage, where Ivysaur’s Vine Whip special is variable depending on where you use it. Midstage, Ivysaur only lofts up a little bit during the first midair use of a given jumping period. This move also won’t leave Ivysaur helpless after, so you can still double-jump or perform other actions while in midair, even another up special Vine Whip.

3. Charizard

The heaviest of all the Pokemon in the roster of Pokemon trainer, with overwhelming strength and range on attacks.

GROUNDED ATTACKS

  • Neutral Attacks

Charizard has three Neutral Attacks, with its swings with a three hit combo. The first hit is the fastest move among all the other Pokemon in the trainer’s roster and it deals 2.5 damage.

  • Defensive Attacks

The Ledge attack of Charizard deals 10 damage, while the Wake-up attack deals 7 damage.

  • Dash Attack

This attack deals 11 damage, where Charizard lunges forward with a dropkick that does most damage right on activation and sends enemies flying far away.

SMASHES

  1. Side Smash, in this attack, Charizard produces a side sweeping headbutt that deals high damage and knockback. This attack deals 17 to 23.7 damage, and also guarantees a shield break if a rival shields this attack.
  2. Up Smash, in this attack, Charizard lurches back slightly to get momentum for a forward wing smash, then quick shuffle at the start is a close-range attack, its second-fastest after a neutral attack! This attack deals 5, 11 to 7, 15.4 damage.
  3. Down Smash, in this attack, Charizard stamps with teeth-shattering force, shaking the area to both sides, this attack deals 16.1 to 22.4 damage.

TILTS

  1. Side Tilt, this attack deals 11 damage, where Charizard lashes forward with a long flaming tail tip, with the tail can be angled up or down a little bit.
  2. Up Tilt, this attack deals 8 damage, where Charizard springs up on its tail with both wings extended. There are flat hitboxes alone with both wings, and a larger one around Charizard’s body.
  3. Down Tilt, this attack deals 10 damage, where Charizard delivers a long reaching head bash. For a reliable lateral poke that isn’t simply a neutral attack, this beats out most moves except the first hit of uncharged up smash.

GRABS

  • The first grab deals 1.6 damage
  •  The Front Throw deals 10 damage
  • The Down throw deals 10 damage
  • The Up throw deals 8, 3 damage
  • The Down throw deals 1×6 damage

AERIAL ATTACKS

  • Neutral Air Attack

This attack performs when Charizard spins forward, hitting around with its curved tail. The most damage is dealt if the tip of the tail hits the opponent, this attack deals 12 damage.

  • Forward Air Attack

This attack performs when Charizard swipes in front with its claw, knocking enemies off their feet even at low percentages. This is the speediest attack which deals 12 damage.

  • Back Air Attack

This attack performs when Charizard lashes backward with a tail strike, reaching far and hitting hard. The reach is great, but if you have time for the wind up, deals 14 damage.

  • Up Air Attack

This attack performs when Charizard swipes upward with its horned head front to back. This fills the usual role of most Up tilts, swinging across an arc upward to juggle helpless enemies or knock down jumping enemies.

  • Down Air Attack

This attack performs when Charizard stamps with one leg from airborne. The attack performs the slow hit and the hitbox is relatively small compared to other air moves, so it can be difficult to use.This attack deals 14 damage.

SPECIAL MOVES

  • Neutral Special – Flamethrower

In this attack, Charizard starts to exhale spews of flames towards the enemy. The torrent is very powerful at first, but quickly drop as Charizard’s bellows empty. When the fire is temporarily empty, you have to stop using Flamethrower for a while. This attack deals 2×3, 1×3 damage.

  • Side Special – Flare Blitz

This attack deals 6, 18 damage, where Charizard hunches for a moment, building tension, then rockets forward an astonishing distance, flames and smoke trailing in its wake. Charizard slams anything which gets on the way with an extremely powerful blow, bouncing off rather than continuing on the usual lengthy path.

Flare Blitz is naturally good for recovery from way offstage, basically anything higher than the stage’s floor is recoverable.

  • Up Special – Fly

In this attack, Charizard rockets almost straight upward with a launcher. The initial hit at ground level is generous at close range, blows up anyone liable to get carried upward with further hits. This attack deals 5, 2×4, 4 damage.

Final Smash – Triple Finish

In the Final Smash, the three Pokemon combine their powers for overlapping attacks. This super-effective Final Smash brings up a solid Solar Beam straight across from wherever it’s activated. And as well about half the way out, for some extra coverage. In climax, the Whirlpool will be created by the unison of Pokemon powers and suck all the nearby rivals in.

There you go, all the guides on how to play, attack, and also special moves if you choose the Pokemon Trainer character to join the fights, hopefully will help you to win the battles.

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