Gaming
Armored Core 6 – 3 Most Overpowered Builds
Building and piloting perfect ACs against missions, the arena, or other players is the core objective of Armored Core 6. The game gives players everything they need to put their ACs together once they’ve completed all the parts that are accessible in the Missions, allowing them to determine which parts best suit their own play styles. But if you’d rather forego the tedious min-maxing and math-heavy build crafting in Armored Core 6. The three most powerful builds in Armada Core 6 will be explained to you in this article:
Rea
The BASHO Cannonier
This is a tremendously powerful construct that trades off airborne combat skills in favor of AP and raw damage. In the second part, I outfitted this monstrous frame with the strongest explosive gear I could find, turning it into a tank on two legs.
- Right-arm unit: RF-02 SCUDDER
- Left-arm unit: MAJESTIC
- Right-back unit: BML-G2/P05MLT-10
- Left-back unit: BML-G2/P05MLT-10
- Head: AH-J-124 BASHO
- Core: AC-J-120 BASHO
- Arms: AA-J-123 BASHO
- Legs: AL-J-121 BASHO
- Booster: ALULA/21E
- FCS: FCS-G2/P05
- Generator: VP-20D
- OST Expansion: Pulse Protection
I take great pride in being able to shoot some of the strongest weapons without having to worry about losing my balance. This is particularly crucial when dealing with those PCA enforcers.
The Plasma-Cannon Tenderfoot
In Armored Core 6 Fires of Rubicon, this build is possibly among the greatest early-game ACs that you can put together. In addition to assisting you in overcoming the early game encounters, the Plasma-Cannon Tenderfoot will see you through the majority of the mid-to-late game parts on your first playthrough.
- Right-arm unit: Vvc – 760PR
- Left-arm unit: Vvc – 760PR
- Right-back unit: Vvc – 70VPM
- Left-back unit: Vvc – 70VPM
- Head: VP-44S
- Core: VP-40S
- Arms: VP-46S
- Legs: VP-422
- Booster: BST-G2/P04/ ALULA/21E
- FCS: FCS-G2/P05
- Generator: VP-20C
- OST Expansion: Pulse Protection
As long as you combine this build with a strong FCS, its dual-plasma-rifle arrangement allows it to do enormous levels of impact damage in addition to AP damage.
The God-Killer
For the majority of the boss encounters at the conclusion of chapters 4 and 5, I used this end-game build. Although it may sound a little strange, the Fortaleza Tank legs are maybe the fastest leg kinds in the entire game. This is one of the most powerful frames in Armored Core 6 due to its ability to load heavy weaponry and avoid most strikes without the need for rapid boosting.
- Right-arm unit: Vvc – 760PR
- Left-arm unit: Vvc – 760PR
- Right-back unit: VP-60LCD
- Left-back unit: VP-60LCD
- Head: EL-TH-10 FIRMEZA
- Core: EL-TC-10 FIRMEZA
- Arms: EL-TA-10 FIRMEZA
- Legs: EL-TL-11 FORTALEZA
- Booster: (Nothing)
- FCS: VE-21B
- Generator: VP-20D
- OST Expansion: Pulse Protection
Their agility is something you won’t really identify with Tank legs, thus even while they do have less base AP than other Tank legs, they more than make up for it.
FAQs
What is lightweight Armored Core 6?
Weightless builds give up increased damage and AP in favor of agility, dexterity, and speed. These constructions flourish in close quarters.
Is Armored Core 6 like Dark Souls?
FromSoftware has created games that promote a slower pace throughout a single, interconnected world, especially with Elden Ring, but this has been the case with all of the studio’s recent releases, starting with Dark Souls.
Is Armored Core 6 a hard game?
I think it’s not as hard as a Souls game, but based on my experience, it’s much harder than earlier AC games. It’s not a terrible thing, in my opinion, that From Software applied some of their experience from previous projects to this game.
Who is the final boss in Armored Core 6?
The artificial intelligence that has given 621 a safe haven in between missions from the game’s inception, ALLMIND, is the last boss of Armored Core VI: Fires of Rubicon’s New Game++.
What is the bad ending in Armored Core 6?
The player chooses to support Handler Walter and “Cinder” Carla in this conclusion. The player needs to complete the following Decision Missions in order to get the Bad Ending: The player has to complete Mission 22: Destroy the Special Forces Craft in Chapter 3.