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How to Invest in Metaverse: 3 Best Ways?

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How to Invest in Metaverse

Quite recently, Facebook renamed itself Meta and proclaimed the metaverse to be the internet’s future. Suddenly, the metaverse has become the most popular buzzword in technology. And every investor wants a piece of it. But, exactly, what is the metaverse? Is it only about wearing VR glasses and playing video games? And most importantly, what are the money-making opportunities attached to it. How to invest in Metaverse now? 

The metaverse has the potential to grow to be as large as the worldwide web. That is, at least, the plan. At its core, it’s a domain that functions similarly to the internet. But one where our human avatars can walk and interact in. Furthermore, it would have its economy. So, let’s get in detail answering all potential questions related to metaverse in this article. 

Ways you can Invest in Metaverse for Profit in 2021!

The concept of the metaverse is to create an actual digital word. It is a technology hybrid that combines virtual reality, augmented reality, and video to allow users to “live” within a digital realm. Supporters of the metaverse foresee its users working, playing, and staying connected digitally. It means you can hang out with friends through activities ranging from concerts and conferences to virtual globe travel.

In the 1980s, a computer scientist named Jaron Lanier created the phrase “virtual reality.” The initial uses for VR were airlines, automobile manufacturers, NASA, and the military. They could only afford the technology because they were the only ones who could purchase it. According to Lanier, a VR headgear may have cost up to $3 million in today’s money at the time. According to him, it was expensive and difficult to come up with a business plan that would generate enough revenue from an arcade setting,”.

Neal Stephenson, a science fiction writer, created the phrase “metaverse” in his 1992 book Snow Crash to refer to a computer-generated cosmos. It is often assumed to be a highly immersive, shared virtual environment. In which people congregate to play games, socialize, and work. It is also linked to the creation of Web3.0, which some say will be the next chapter in the history of the internet. It will be built on blockchains that will equalize access and power. And also weaken the influence of some of the largest tech giants.

Virtual reality (VR) has always been a feature of science fiction novels and films. A “place” that attempts to merge the actual and digital worlds into one. Fiction is becoming real as VR technology and processing power advance, increasing demand not only in this space but also for metaverse stocks.

Will Metaverse actually work?

Mark Zuckerberg, the CEO of the newly renamed Meta previously Facebook, predicts that the key features of the metaverse will take five to ten years to become universal. However, parts of the metaverse do exist right now. Ultra-fast broadband rates, virtual reality headgear, and persistent always-on online worlds are now available, though not for everyone. 

Dozens of enterprises are working to make the metaverse a possibility. Epic Games, for example, organizes virtual concerts through its popular Fortnite game, including one with Ariana Grande in early August. Visa (V) has purchased a non-fungible token (NFT) to better comprehend the digital commerce environment. And a mega-cap social company recently changed its name to reflect its tremendous move into technology. As a result, when it comes to metaverse stocks, there is a lot of opportunity for investors. In

What will happen in Metaverse?

According to Mike Allender, CEO and co-founder of Talewind Studios, which develops games for the Roblox platform: “any corporation is likely to have some kind of metaverse presence.  Right now, every corporation has a 2D website. It will have a 3D version in the metaverse.” Hundreds of enterprises, ranging from seed-stage entrepreneurs to tech giants, have already established themselves in the metaverse ecosystem.

To begin with, a large number of creatives will create enterprises around delivering goods and services for the metaverse. This might include anyone from musicians to fashion designers.  Gravity Sketch, based in London, just launched a virtual collaboration room. It is a place where designers may collaborate remotely on the same 3D design project.

Meetings, education, and healthcare are all possibilities on the more business-oriented side. Swedish firm Warpin, for example, creates VR training videos for businesses. It recently completed a trial project with digital doctor service Kry in which socially anxious patients were able to work over their worries. And all this was done by entering realistic virtual social scenarios with a therapist.

Online multiplayer games such as Fortnite, Minecraft by Microsoft, and Roblox have already established social gaming as a popular phenomenon. And they have generated platforms that can serve as the foundation for the development of the metaverse. Some game developers believe Roblox, the boxy game popular among 7 to 12-year-olds could be the most powerful metaverse platform of the future. Meanwhile, Minecraft operates on Hadean cloud software, which can support thousands of people per planet.

Would we need VR Glasses for Metaverse?

The whole idea of the metaverse is to remove the headgear and create a ‘real’ virtual reality. Right now, some metaverse activities, such as immersive meetings and training, rely significantly on VR gear. Companies such as Varjo and Magic Leap,  are developing VR headsets, as well as Ultraleap and Gleechi. These companies are also developing hand tracking and ways to control virtual things, which are absolutely worth keeping an eye on.

What are Metaverse Avatars?

Users in virtual reality appear as moving pictures or an avatar. The gamer meets friends and plays games as the avatar “moves” around. Some are built on blockchain, a digital bank account that enables users to buy and sell virtual real estate.

Avatars became popular in computing in the 1980s as an on-screen depiction of internet users, particularly gamers. Ultima IV: Quest of the Avatar was released in 1985. It decisively demonstrated the need for the on-screen portrayal of users that would provide a degree of realness.

The concept is that if the user sees themselves authentically represented on-screen, in first-person, they would be more aware. In terms of the game’s ethical concerns and would experience the content more immersively.

Avatars are not new in the realm of social media. But Facebook’s metaverse adds a whole new depth to them. Along with its rebranding as Meta at Connect 2021, Facebook delivered a series of announcements on VR technology, future directions, and research.

Facebook’s metaverse is expected to include hyper-realistic 3D avatars. They will use artificial intelligence, sophisticated modeling techniques, and electromyography. All of this will enable them to correctly depict human characteristics and movements in a virtual setting.

Some enthusiasts and experts believe that communication in the metaverse will be more natural than video conferencing. This is because you may utilize gaze to show who you are addressing meaning your avatar can turn its head to look at another person. You might even walk up to someone else’s avatar and sit next to them to start a discussion.

Blockchain Technology and Metaverse

Many current metaverse platforms are constructed on blockchain technology. It eliminates the possibility of central control. Blockchain is also the digital brain behind cryptocurrency. People in these virtual worlds use cryptocurrencies to purchase land and other digital goods in the form of non-fungible tokens, or NFTs.

Pranksy is the term of an investor in non-financial assets (NFTs), which are digital resources such as works of art that exist exclusively on computers. According to him, Facebook wanted to claim the term “Meta” “as soon as other brands become interested.” In the year 2020, Pranksy made his first purchase of virtual world real estate himself. 

What is Mark Zuckerberg’s plan for Metaverse?

Zuckerberg appears to be hoping that people will enter his virtual world via a VR headset, as Hiro did in Snow Crash. It’s a significant distinction. Most multiplayer online games are often displayed on a PC monitor or TV connected to a gaming device, such as an Xbox or a PlayStation. Some examples are Fortnite and Second Life. The rest of Zuckerberg’s metaverse concept appears to be a work in progress. However, he has posted photos of Horizon online. It is a virtual reality office setting that would take advantage of the pandemic’s shift to virtual work.

Zuckerberg started laying the basis for this in 2014. He paid $2 billion for Palmer Luckey’s Oculus, a developer of virtual reality headsets. Since then, Facebook has purchased more than a half-dozen other VR-focused firms, including Within. It is a Los Angeles-based boutique game developer. And this contributes more than $1 billion to the ongoing shopping spree.

Main Reason for Mark’s Interest in Metaverse

How to Invest in Metaverse

Facebook has died down as compared to YouTube, TikTok, and Snapchat among younger users. While Instagram is still popular among teenagers, Facebook’s original app is not. Because of the increased scrutiny surrounding anti-trust issues, Facebook is unlikely to be able to acquire any new competitors. If it wants to win back young people, it will have to develop it again. and Zuckerberg appears to believe that a VR-centered metaverse will do the trick. On last week’s Wall Street conference call, he added, “We’re retooling our workforce to make young adults our north star.”  Furthermore, discussing the metaverse serves as a timely diversion. Mainly from the whistleblower scandal that has consumed much of the media attention around Facebook. 

How Can We Invest in Metaverse?

The metaverse is on its way. The internet, as we know it, will never be the same again. The global economy may also be irrevocably altered. It will be several years before the metaverse is ready to take off. However, if it lives up to its promise, the impact will almost definitely be massive.

We hope to see the promotion of cryptocurrency with the help of metaverse. Cryptocurrencies and non-fungible tokens (NFTs) make it easier to acquire and sell items within the metaverse. Hence expanding the economic potential. More significantly, these exchangeable tokens will eventually let you transport your virtual identity and commodities between multiple metaverse realms. For example, you could take your pixelated sword from a Roblox game and turn it into a powerful gun in Fortnite.

As expected it should create huge prospects for investors. Here are some metaverse stocks that have the potential to make you a lot of profit:

  •  Unity Software

Unity Software already provides the most advanced platform for creating interactive 3D content. That platform was used to create more than 70% of the top 1,000 mobile games in the world.

The important thing to remember is that the games were not created by Unity. Instead, the corporation delegated this task to a large number of independent developers. This is significant in the context of the metaverse. 

The metaverse will not be constructed solely by a large corporation such as Meta Platforms. It will take thousands, if not millions, of content creators. Unity’s mission is to provide those creators with the tools they need to succeed.

The biggest disadvantage of Unity’s present platform is that it isn’t truly oriented toward artists. However, the corporation is addressing this shortcoming by acquiring Weta Digital. A visual effects studio that has worked on films such as Avatar and The Lord of the Rings. Unity intends to make Weta’s capabilities available to artists and creators for use in game development and metaverse construction.

Unity’s present income may not appear to reflect its market capitalization of moreover $50 billion. However, if the metaverse grows to the size that many anticipate, this stock might be a huge winner in the long run.

  • Nvidia

Nvidia is one of the greatest places to invest in many significant technology trends. It is a top stock in artificial intelligence (AI). It’s a fantastic game to play. Add self-driving car technology to the mix. However, the metaverse represents one of Nvidia’s most promising chances.

Graphics processing units (GPUs) from the company are the gold standard for powering virtual reality games. It makes sense for Nvidia to enter the metaverse. And the technology behemoth has already made the first move in that direction. Nvidia debuted its Omniverse platform in 2019 and released a beta version the previous year. Omniverse provides 3D simulation and collaborative design.

Digital twins of anything in the actual world, including buildings and products, can be created by designers and engineers. They can also create virtual environments for testing or training artificial intelligence (AI) systems for robots or self-driving automobiles before deploying them.

Omniverse, according to the business, serves as a basis for the metaverse. Jensen Huang, CEO of Nvidia, believes that the metaverse “will be a new economy that is larger than our current economy.” Nvidia’s GPUs and technology platforms are going to be a vital component of the new economy’s backbone.

Lawyers warn that disputes over intellectual property and ownership, data protection, content licensing, and risks associated with crypto assets will occur in the metaverse. Many litigations will be necessary to define the regulations – for example, in September, Roblox settled a lawsuit with the US National Music Publishers Association, paving the path for musicians to debut their music in the metaverse.

  • Meta Platforms 

Meta Platforms is the only corporation investing substantially in the creation of the metaverse. To better represent its concentration on the metaverse, the corporation recently changed its name from Facebook. With its Oculus devices, Meta is already a market leader in virtual reality (VR). It also recently made its first foray into augmented reality (AR) with the release of smart glasses. This is only the tip of the iceberg.

In the company’s third-quarter conference call, CEO Mark Zuckerberg stated that Meta’s spending in AR and VR to build the metaverse will cut its operating profit by about $10 billion this year. “I expect this investment to increase substantially more over the next many years,” he continued. Will Meta’s large wager on the metaverse pay off? Maybe not. However, the company has a clear vision of what it wants to accomplish and is putting the resources in place to make it a reality. My prediction is that Meta will be successful in pioneering the metaverse and will make a lot of money for investors over the next decade and beyond.

The biggest risk for investors, however, is determining which firms truly understand how to create a compelling metaverse that people will want to join and return to, according to Isabel Fox, general partner at Outsized Ventures, which just invested in Hadean.

What are some Major Examples of Metaverse?

Some of the major companies are already employing metaverse technology. Some of such examples are:

  • Microsoft

The software company already employs holograms and is working on mixed and extended reality (XR) apps. It integrates the real world with augmented reality and virtual reality through its Microsoft Mesh platform. Microsoft revealed earlier this month its ambitions to add mixed-reality to Microsoft Teams in 2022.  This will include including holograms and virtual avatars. Explorable 3D virtual connected areas for retail and workplaces are also in the works for next year. Aside from that, Xbox Live already links millions of video game gamers worldwide.

  • Meta (Previously Facebook)

The king of tech once called facebook and now meta already made huge investments. This started by investing in virtual reality in the 2014 acquisition of Oculus. Meta envisions a virtual world in which digital avatars interact via VR headsets for business, travel, or leisure. Zuckerberg is optimistic about the metaverse, thinking it has the potential to replace the internet as we know it. “The next platform and media will be an even more immersive and embodied internet where you’re in the experience, not simply looking at it,” said Meta CEO. 

  • Roblox 

This platform was launched in 2004. It features a multitude of user-generated games, including role-playing options such as Bloxburg and Brookhaven. Users can construct homes, work, and act out situations in these games. After going public this year, Roblox is now worth more than $45 billion. the Roblox founder and CEO David Baszucki tweeted a thank you to everybody who helped bring the platform “one step closer to realizing our vision of the #Metaverse” on the day of its IPO in March. Since then, Roblox has collaborated with skating shoe giant Vans to build Vans World, a virtual skateboarding park. This is a place where users can dress up in new Vans gear. Moreover, they can establish a limited Gucci Garden, where you can try on and purchase clothing and accessories.

  • Minecraft

Minecraft is another popular virtual world among children, It is essentially the digital counterpart of Legos. Here players are able to design their digital character and build whatever they like. Minecraft had over 140 million monthly active users as of August. During the epidemic, it grew in popularity among children who were forced to rely more heavily on virtual connections.

  • Epic Games

“It’s no secret that Epic is invested in establishing the metaverse,” said Tim Sweeney, CEO of the firm that created Fortnite. It’s hosted Ariana Grande and Travis Scott concerts, movie trailers, and music debuts. And even an “immersive” re-imagining of Martin Luther King Jr.’s iconic “I Have A Dream” address from 1963. Additionally, with its MetaHuman Creator, it’s creating photorealistic artificial humans. It might be how you design your digital doppelganger in future open-world games.

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