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How to Turn Off or Disable the HAWK System in Atomic Heart


Atomic Heart is the newest game to be introduced to the lineup of games that are playable with Xbox Game Pass. The game takes place in a dystopian reproduction of the Soviet Union and challenges players to battle an army of robots and plant mutants. Upon venturing into the open areas of the environment, players will come across a large number of surveillance cameras as well as apparently unending waves of robots that may be repaired. Players will be relieved to learn that there is a method available to disengage the HAWK system.

To gain access to the ability to see through cameras in the open world, players will need need to complete the first linear segment of the game and complete it successfully. Within Atomic Heart, the HAWK system can be turned off by following the instructions in this article. So let’s get started:

Read Also: How to Get to the Theater Fast in Atomic Heart

How to Turn Off or Disable the HAWK System in Atomic Heart

When you finally make it to the surface of the facility, you will find that you are surrounded by hostiles the entire time. There are surveillance cameras placed all around the area keeping an eye out for you. When these are activated, swarms of attack drones and robots move in to attack you once they are ready. The destruction of all of these machines is rendered pointless as a result of the repair drones that are sent out from the nearby tower. The HAWK system is described here.

How to Turn Off or Disable the HAWK System in Atomic Heart

Turning off the HAWK system is the one and only way to put an end to the cycle. Granny Zima will give you the unlock code if you have successfully escaped the Vavilov compound. Once you have done so, this skill will become available to you. These are the actions you need to follow in order to turn off the HAWK system once you have progressed to this phase in the game.

How to Turn Off or Disable the HAWK System in Atomic Heart

  • Locate the HAWK camera system that covers this area.
  • You will need to use the camera in order to open the entrance to the HAWK relay stations that are located on the ground.
  • Find your way into the relay station, then start operating the terminal controls once you’re there.
  • Make sure that the Overload Relay option is selected.

Because of this, all of the robots and drones in the vicinity are rendered inoperable for a considerable amount of time. You are no longer required to avoid the area due to the presence of surveillance cameras or tin men.


What do the Hawks do in Atomic Heart?

When players reach the over-world, they will get familiar with a few new gameplay mechanisms. The Hawk surveillance balloons are one example of this. These balloons serve as the facility’s primary point of contact for security, and their coverage area is extensive.

Is Atomic Heart hard?

The action role-playing game Atomic Heart is definitely not for the faint of heart. While the players are exploring the facility, they will come across a wide array of unique and intriguing gameplay features in addition to adversaries that are challenging to kill.

Who owns Atomic Heart?

Atomic Heart is a first-person shooter for a single player that was created by Mundfish and published by 4Divinity and Focus Entertainment respectively. The video game was made available for purchase on February 21, 2023 for the PlayStation 4, PlayStation 5, Windows, and Xbox One and Xbox Series X/S consoles. During its initial release, the game was met with mostly favorable critical reception.

Is Atomic Heart a horror game?

Atomic Heart was first made available to the public on February 21st, 2023. Mundfish Studios was the studio responsible for its development. In spite of the fact that it isn’t technically a horror game, it has a lot of gory scenes, so I thought it would be appropriate for me to review it and let you know whether or not I think it’s worth your time.

Is Atomic Heart replayable?

Atomic Heart is an experience that undermines its own replayability due to its linear storyline, which gives the player very little freedom of choice, as well as its simple ability to respect weapons and skills, which eliminates the concept of “builds.”