Fighting games have always included combo breakers, which allow players to break free from an enemy’s combo string. Mortal Kombat 1 has faster fighting mechanics and a more combo-heavy battle flow than its predecessor. Using a Combo Breaker in the middle of an opponent’s combo string is sometimes the only method to break it, instead of trying to block or dodge it. This post will walk you through the Mortal Kombat 1 combo breakers guide.
Read Also: Mortal Kombat 1 – How to Unlock Shang Tsung
What Are Combo Breakers?
As the name implies, combo breakers stop an opponent from entering consecutive characters. They can only be utilized after the opponent has inputs for the remaining hits in the combo and after the initial hit or two have landed. This prevents players from suffering too much damage and gives them a method to “block” when combo’ed, which is normally impossible. That being said, MK1 has comparatively few combo breakers.
Instead of their main character, players’ kameo partners execute Combo Breakers. As such, players must focus on the bottom-left Meter to execute Combo Breakers. Most Kameo abilities only use one bar of the Meter; however, Combo Breaker requires filling all three bars. Once a combo breakers has been used, the meter will be empty.
When to Break a Combos?
When you are certain that a combo string will either destroy you or wipe out a sizable portion of your health, use this technique. This leaves your character and Kameo fighter defenseless since it completely drains the Super Meter. To execute a Combo Breaker, you must fill it once more and refrain from improving special moves.
You can even break a Fatal Blow if your Kameo fighter is available. This is a very ingenious application of the Kameo systems introduced with MK1. However, certain things have remained the same.
How to Combo Break
Combination breaking is crucial to avoid being overpowered by a flurry of punches and kicks to the face. It could mean the difference between life and death. Thus, all you have to do to execute a combo breaker is press the Forward and Block buttons. It would help if you timed this combo perfectly to coincide with the following attack in the combo. You’ll find yourself doing this a lot because Mortal Kombat 1 has many combination options.
A crucial observation: In Mortal Kombat 1, you can only do break combinations by giving up a full Super Meter. This implies that you cannot perform this move carelessly. To perform another combination breaker, you will need to charge it once more fully. The controllers’ control inputs are as follows:
- PlayStation: Forward + R2
- Xbox: Forward + RT
- Nintendo: Forward + ZR
To properly pace a combo break, I recommend practicing the Super Meter lessons if you struggle to land one. The game will get easier the more you play it because you’ll become familiar with each character’s combos, rhythm, and speed. So that you can live to fight another day, just be calm and time it precisely.
Can you dash cancel in MK1?
Use the MK1 mechanics to overwhelm your opponents if you have the right equipment. Similar to MK9, dash cancelling has returned in some capacity. A rapid backward or forward step can be performed by double tapping.
How do you block in MK1?
Block Up. Press and hold the block button to perform a specific block. This block works significantly better against opponent jump-in attacks, thus you should employ it if you can respond to it or wait for the opponent to jump.
How do you enhance attacks in MK1?
In order to use the unique move input motion and button, you must simultaneously press R2/whichever button you have assigned block to. That was how things were in MKX.
How to do Scorpions finisher mk1?
To execute Scorpion’s first fatality, stand at medium range and press down, forward, back, and block. When used properly, Scorpion may propel his opponent into the air and puncture their chest with his hooks.v
Can I mark moves in MK1?
The most recent patch for Mortal Kombat 1 may have made Cyrax less powerful, but it also adds a very useful feature: the ability to tag moves. Although it was initially missing from MK1, this feature was added to MK11.
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