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The article focuses on the players’ experiences of playing the game ‘Coin Master.’ The collected data was used to describe and understand gaming experience. By interviewing players, I collected stories about their gaming habits and activities, as well as how they felt when playing such a game.
Although I mostly collected what people do while playing (gaming scripts), I ended up thinking these activities are not as much about ‘playing’ as they are about ‘consuming.’ In the end, I chose to focus on this aspect.
In Coin Master, players can buy different characters for gold which they receive from mining or winning against other players in a fight. They can also attack other players to steal their gold and then spend or accumulate that gold. The game works by connecting several devices to the same environment, which means that you can play on your smartphone while waiting for the bus but still be connected to your tablet at home, where another character is mining gold.
My informants included 7 players who played Coin Master regularly (2-3 times a day) and one occasional player. The aim with the number of informants was to not focus on a few players and to not generalize based on only a few cases. I interviewed 7 players, 4 girls and 3 boys between 15-25 years old.
As my personal interest with Coin Master began after discussing it at the CoDesign Summer School in 2016, my initial focus was on how people play it.
I started by asking about what they did when they played, but soon discovered that most of the activities people reported spending time on were not playing (Mäyrä 2014). For example, when players wait for their characters to finish mining or when they are in between actions, many find other things to do. Some watch videos on YouTube, some log into Facebook to gossip online, and others take selfies or update their Instagram profiles.
These activities were still related to the game because players had Coin Master in the back of their minds while doing them. Also, these activities did not necessarily distract from gaming; rather, they became part of what was done while playing.
What people do when they play Coin Master often tells more about the game than what they actually experience while playing it (Mäyrä 2014). I was surprised to discover that several informants not only spent time on activities other than gaming, but also experienced these activities as part of their gaming experiences.
By treating these activities as part of the gaming experience, players manage to strike a balance between being immersed in a game and maintaining connections with their social environments. It is not just about time spent on social media, but also how they play the game when together with others or in connection to other activities such as watching TV shows or going shopping.
In this sense, it becomes difficult to draw a line between play and non-play, since some activities are more related to gaming while others are less so. Here we have similar query which you can read here about coin master free spins link.