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How to Taunt in Street Fighter 6


Many new players of Street Fighter 6 may not be aware of the game’s taunts or emotes. The purpose of taunting in a fighting game might vary depending on the game. Perhaps you want to tease a friend, or you just finished a deadly combo and want to put your opponent on the defensive. Each combatant in the game has their own unique set of taunts that serve to inject some personality into the fight. Learn the ins and outs of taunting in Street Fighter 6 with this guide.

Read Also: Street Fighter 6: How to Play Manon

What Are Taunts in Street Fighter 6?

The Street Fighter video game series features character-specific motions called taunts that are intended to make fun of other players. In SF6, every character has access to three taunts, corresponding to the back, forward, and neutral inputs, respectively. However, only a few of these moves actually impact how the game is played.

Street Fighter 6 - How to Taunt

In the Street Fighter Alpha series, taunts debuted for the first time. Since then, they have evolved into an integral aspect of the gameplay for every character. In Street Fighter 3: Third Strike, taunts gave certain players an advantage in their moves and increased the damage they dealt. However, in more modern games, taunts have transitioned from being a kind of practical provocation to more of an emotive that players express emotionally.

How to Taunt in Street Fighter 6

In Street Fighter 6, you must simultaneously tap all of the punch and kick buttons as well as flip the analog stick or the D-Pad in the desired direction to perform a taunt. If you move the control stick in either the forward or backward direction, or if you do nothing at all, each character has a few unique taunts that they can perform.

Street Fighter 6 - How to Taunt

Mainly if you’re using a controller, it’s not always easy to press every button at the same time, and it can be extremely difficult to do so. Therefore, the easiest way to control your heavy and medium hits is to use the L2 and L1 buttons, respectively. In order to complete the task, you will simply need to concurrently press the following buttons.

  • L1/LB
  • L2/LT
  • X/A
  • Square/X
  • D-Pad/Stick

Street Fighter 6 - How to Taunt

This will offer you with the bait that you are looking for.

How to Remap the Taunt Input

You’ll want to remap the input if taunting is your thing. To adjust the controls for your game, press the pause button. Scroll to the very bottom of the menu and select Edit Control Mapping. The taunt choice is near the bottom of the page. To give it a jibe, select it and press any key.

Street Fighter 6 - How to Taunt

Keep in mind that any function previously assigned to a button will be lost if you press it. Put a taunt on a spare button and use it whenever you like. If you’re a serial taunter, this is the way to go instead than pressing six buttons at once.


How do you use emotes in SF6?

Emotes Menu (L2): When holding down L2, a context menu appears by your character for a choice of social actions. You can perform an emote by holding down the Square, Triangle, Cross, or O buttons. In the game’s main menu, you can modify these emotes to fit your character’s equipment.

How do you cancel a taunt in sf6?

The settings menu allows you to toggle this feature on and off. A lot of times I’d unset taunt mid-combo because I’d hit it by accident. The taunt command can be deactivated by holding the button assigned to it until the command is released.

What does neutral mean in Street Fighter 6?

The neutral “state” occurs when neither you nor your opponent are attempting to attack (take advantage of) or defend (be at an obvious disadvantage) by hitting or being hit. When in Neutral, both parties are at liberty to take their turn normally without being in imminent danger of being hit by the opponent.

Who is the baddie in Street Fighter?

Bison plays a pivotal role as the main villain in the Street Fighter comics released by UDON. His history as the villainous leader of Shadaloo remains virtually untouched from the canonical telling.