Playing a Yakuza game without arrangement stalwart Kazuma Kiryu in the leading job takes some becoming acclimated to. Yet, fortunately for Yakuza: Like a Dragon, the seventh game in this long-running arrangement of Japanese wrongdoing sagas, it’s easy to warm to new saint Ichiban Kasuga. He has all the quality and determination of his archetype, yet with a silly comical inclination, a wild haircut, and an endearing enthusiasm for all that he does—regardless of whether that’s taking on the might of the Korean mafia or utilizing a chicken to run a sweet shop.
Ichiban starts out as a low-level yakuza in Kamurocho, the Tokyo shady area of town that fills in as the main setting for a large portion of the Yakuza games. Be that as it may, after a progression of unfortunate functions, he winds up destitute in Yokohama, banished from his yakuza family, and betrayed by the individual he confided in most on the planet. Yakuza: Like a Dragon is about Ichi sorting his life back out, dealing with his past, and beating many individuals up along the way.
The initial scarcely any long stretches of Like a Dragon start moderate, with composition filling in the gaps left by the Japan-elite portable title Yakuza Online. The presentation makes great utilization of still-image vignettes, similar to those found in Yakuza 0, to give enough backstory to the new legend Ichiban to feel like an already established character all through the preamble and first chapter. Like with any Yakuza game, a great deal of story unfurls throughout the span of Like a Dragon, with some cutscenes lasting approximately thirty minutes to give all of the contextual information necessary to grasp the gravity of explicit functions or situations.