Connect with us

Gaming

FIFA 19 Update Version 1.06 Patch Notes For PC, PS4, And Xbox One Brings The Big Changes To The Game

Dian Zain

Published


EA Sports is continuously updating FIFA 19 since it was launched on September 2018. Recently, the update was already launched for PC users last week, for PS4 and Xbox One users, FIFA 19 Update Version 1.06 will be released this week.

Advertisement

The patch brings some big changes to the game, such as “first-time finesse shots, and a change to the Elástico skill move.”

Here’s for the details of FIFA 19 Update Version 1.06 Patch Notes For PC, PS4, And Xbox One:

Gameplay:

  • Adjustments to the effectiveness of first-time finesse shots where the lateral ball velocity is very high.
    • These kicks are now more likely to be impacted by error resulting in potentially less accuracy, ball speed, and ball spin.
    • The impact of a player’s Finishing Attribute on lowering the chance for error for these kicks has also been reduced.
      • Lateral Ball velocity, in this context, is the difference in degrees of the incoming angle of the ball to a player compared to its angle of exit from a player’s foot on a shot.
        • The angle of exit is not the target of the shot, but the angle by which the ball exits a player’s foot.
        • This change has the highest impact when the difference between the incoming angle and outgoing angle of the ball is 90 or 270 degrees, where 0 degrees is the angle of the ball leaving the player’s foot from a shot.
        • The impact of this change scales from lowest to highest along these angles, where 0 degrees is the angle of the ball leaving the player’s foot from a shot:
          • 0 degrees (lowest) to 90 degrees (highest).
          • 180 degrees (lowest) to 90 degrees (highest).
          • 180 degrees (lowest) to 270 degrees (highest).
          • 0 degrees (lowest) to 270 degrees (highest).
  • Reduced the likelihood that a goal kick that is being aimed near a receiving player will go into open space.
  • In a goal kick situation, defending center backs will now be positioned closer together.
  • In a goal kick situation, where the ball will be contested by both an attacking and defending player, the defending player will be more likely to move towards the landing location of the ball.
  • The ball will now stay closer to the dribbling player when executing the Elastico skill move.

Addressed the following issues:

  • When playing a match while locked to a player, during a corner kick situation, it was possible to knock the ball off of the corner kick spot by running towards the corner and pressing the D-Pad to execute a user-controlled reaction.
  • A situation where an attacking player was able to crash into the opponent’s keeper, while they are holding the ball, and knock them into the net resulting in an own goal.
    • This situation would now result in a foul and the goal being disallowed.

FIFA Ultimate Team (FUT):

Addressed the following issues:

  • Viewing the Roles tab, in the Team Management screen, via the Pause Menu in a FUT Offline Mode, such as Squad Battles, will now show the impact of Chemistry on a player’s attributes.
  • Viewing the Roles tab, in the Team Management screen, during the pre-match flow in all FUT modes, will now properly display player attributes.
  • Sometimes players were able to add both a normal Player Item and a Concept Player Item for the same player to a Squad Building Challenge Squad, which would lead to an error message.

Online Modes:

Addressed the following issues:

  • The post-match progression meter in Pro Clubs was not always displaying a players Overall Rating or progression accurately.
    • This was a visual issue only as the proper Overall Rating was being used in gameplay and was displayed correctly in the Pro Clubs HUB.

Visual / Presentation:

Made the following changes:

  • Added 5 new boots to the list of available boots when customizing a player, such as in Pro Clubs or Player Career.
  • Updated the 2D portraits for 26 players.
  • Removed the 2D portraits from 25 players.
  • Updates to a number of team kits, crests, and banners.

Addressed the following issues:

  • Sometimes, player models were appearing in the background after exiting a match.
  • Sometimes, a white box would appear in the background after exiting a match.
  • The full team names for some teams were incorrect in some languages and have been corrected.
  • The three character abbreviation for some teams was incorrect in some languages and has been corrected.
  • Removed the hyphen from Zulte Waregem’s team name.

FIFA 19 currently available on PS4, Xbox One, PC, and Nintendo Switch.

Gaming

Google Announces ‘Stadia’: A Cloud-Based Gaming Service

Usman Ali Ramay

Published

on

Google Announced Stadia

We all know Google as the search engine, YouTube, Gmail, Maps and of course their tracking our movements and all that jazz but they are bringing something else into their portfolio, something Big. The company announced a Gaming and entertainment service named ‘Stadia’ at GDC 2019, a cloud-based game streaming service. The concept is not new by a long shot but when a company like Google announces it, it becomes legit and a big deal.

Advertisement

The Service

Any game that is available on the service is yours, allegedly and theoretically. No matter the hardware, as long as you have a screen that has an internet connection such as a smartphone, tablet, laptop, tv etc.

Running high fidelity games, and upcoming titles, the services requires so much juice at the back end to make this service viable. To which, Google has come up with a spec sheet for their cloud units which can easily compete with a fully decked out gaming pc out there.

Let’s check out the specs shall we:

GPU – 10.7 teraflops – 56 computing units – HBM2 Memory

CPU – Custom x86 Processor – 2.7 GHz – Hyperthreaded – AVX 2

Memory – 16GB RAM – 484GB/s transfer speed – L2+L3 Cache of 9.5MB

Now let’s get some perspective from the current benchmarks.

Google compared the stats on stage, PS4 Pro runs on 4.2 teraflops while Xbox One X stays capped at 6 teraflops and the rest can be balanced from here. In plain words, these units that Stadia with custom AMD GPU can easily leave a current generation console a run for their money and matches PC is terms of speed and quality, at least in theory.

While people with consoles sitting in their living rooms thinking about the new generation machines to come out with better internals and better games, Google is trying to change the game altogether.

Google claims that at launch, gamers will be able to enjoy 4K resolution with 60 fps with HDR and better quality surround sound. Not only that, similar resolution and fidelity will be translated into streaming the game live on YouTube channel will be possible. All of this sounds so promising and a gamers and streamers dream. In future, the stats will move to 8K at 120 fps but there is no solid word on that front.

It sounds ridiculous to any PC gamer who hears that the streaming service will be able to run the titles in 4K while most PCs today can’t do that but imagine if your game can’t run in 4K but the servers a lot you a secondary unit and now you are running the game with not one but two gaming PCs. This however requires back end support from the developers to allow such a thing to happen, but I am not certain if that will be possible right from the get-go.

Stadia controller is something I am really interested in especially if it will connect to multiple devices including mobile devices such as smartphones and tablets, or even consoles. The controller looks similar to DualShock by Sony but with a cleaner look and two new buttons: Capture and Smart function. In case you are not interested in buying yet another controller and find a place to charge it, then you can use any controller you want as long as it connects to the internet device running the Stadia app or service.

The caveats are two major ones with this service; it won’t be available worldwide and you require one heck of an internet connection to play and stream the game. If you can surpass these hurdles and Google is able to deliver on these alleged perks then this will be the new gaming benchmarks and may end up reforming the industry.

Continue Reading

Gaming

Devil May Cry 5 Mod: The ‘Kylo Ren’ Plays from the Star Wars Character

Dian Zain

Published

on

Devil May Cry 5 Kylo Ren

Devil May Cry 5 is one of our preferred rounds of 2019, and CAPCOM has been on a flat out move this year, with recreations like Resident Evil 2 Remake, and the new development for Monster Hunter: World. Presently, we as a whole realize V looks a great deal like Adam Driver, who plays Kylo Ren in the ebb and flow Star Wars set of three, and this Devil May Cry 5 Mod gives you a chance to play as him in the game.

Advertisement

We’re actually shocked this mod has just barely discharged, as individuals made examinations since the V as a character was uncovered in the trailers.

‘Kylo Ren’ will swap V’s ensemble and his stick with Kylo’s lightsaber in both red and purple hues. To introduce this mod, you’ll have to pursue the means underneath;

Prior to running the mod director just because, guarantee all PAK records in your DMC 5 organizer introduce are unmodified (to effortlessly do this, right-click the game in Steam and pick “confirm document trustworthiness”)

Run mod chief, click on “Oversee Mods” and snap on mods to introduce or uninstall them, for this situation, introduce the Kylo Ren mod. That is all you’ll have to do and you can play as Kylo Ren in Devil May Cry 5 with alternatives of both the Red and Purple Lightsaber.

Also Read:

Continue Reading

Gaming

Microsoft ‘Halo Infinite’ Now Run On Xbox Scarlett, What to Expect

Fawad Pirzada

Published

on

Halo Infinite

The current year’s E3 was a noteworthy occasion, and fans got the opportunity to see such a significant number of recreations being exhibited at the occasion. In any case, there was one specific game which was making its arrival after an extremely lengthy timespan, and it is the forthcoming Halo Infinite. Fans have been energized as far back as Microsoft first uncovered the game, and after the current year’s exhibit, the promotion has expanded exponentially.

Advertisement

343 Industries built up the principal individual shooter game, and it will be the starting title for Xbox Scarlett, so fans have incredibly high expectations from, and it’s a conspicuous response, as the Halo establishment is a fan-top pick. It is the 6th portion in the arrangement, and it will be proceeding with the story after Halo 5: Guardians. As of late, Microsoft uncovered what fans could anticipate from the up and coming title, and we have accumulated all the ongoing updates and data with respect to the game, so here is all that you have to think about the up and coming Halo Infinite.

In a meeting with Euro Gamer, manager of Xbox Game Studios, Matt Booty said that their first-party studio has direct access with the group chipping away at the Xbox Scarlett and the group taking a shot at Halo gets immediate access to what is being kept running on the equipment of Project Scarlett.

So the group will have more thought on the cutting edge reassure, and ideally, the group can utilize that to further their full potential benefit while creating Halo Infinite. Matt uncovered that clearly, the game would run well on Xbox One and different gadgets at the same time, the presentation is best on Xbox Scarlett.

Matt prodded that the up and coming Halo Infinite will have a greater thickness of life in its reality and they will work acquire more subtleties the light of the world. Matt hasn’t uncovered the full subtleties as he needs to stay quiet till the discharge date, in any case, this is sufficient to get fans progressively energized.

Corona Infinite is required to discharge at some point in 2020 alongside Xbox Scarlett. Stay tuned to Otakukart for more updates.

Also Read:

Continue Reading

Trending