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FIFA 19 Update 7 Improves On Goalkeeper Movement And Timed Finesse Accuracy

Dian Zain

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FIFA 19 finally released the new brand update 7 which available now for PC and planned for release on PS4 and Xbox One in the near time. The update 7 improves on the goalkeeper movement and timed finesse accuracy issues which revealed from the players’ feedback.

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This huge update size is roughly around 716 Mb, now check out for the details of the Pitch Notes for FIFA update 7 below:

GAMEPLAY

Since we last addressed gameplay before the holidays, we’ve been looking at player feedback closely to determine changes that would bring more impact to areas we hear about often. There were concerns over Goalkeeper movement and Timed Finesse accuracy, specifically from outside of the box, and we’re hoping changes covered within today’s update bring a welcomed improvement in these areas. As always, we’ll continue to monitor feedback from our community.

SHOOTING

TIMED FINESSE

Addressed the following issues:

  • An issue where a timed finesse shot would always have less error than a non-timed finesse shot, even in situations where the timed finesse shot was red or yellow.
    • The level of error reduction for a timed finesse shot is now in line with the level of error reduction for other timed shots.

Timed Finishing Window

Maximum size of the Timed Finishing window for a green timed shot is now reduced.

The hope for these changes is that it will directly address situations where players were finding it too easy to achieve green timed shots that were coming from a long pass, a cross or when queuing up a shot after a knock on during a run.

The impact of this change will scale with a higher impact on shots where the time between the initial button press to take the shot and the button press to perform Timed Finishing is longer.

  • For example, a first time finesse shot where the ball is coming from a long distance away, or when queuing up a shot after a long knock on during a dribble.

Yellow Timed Shots Effectiveness

Yellow timed shots effectiveness were reduced for this new update.

We received feedback that yellow-timed shots were too often resulting in a goal and adjustments were made to reflect a more consistent outcome where these types of shots are now more likely to be impacted by error resulting in potentially less accuracy, ball speed and ball spin.

Powered Finesse Shots

Reduced the effectiveness of higher powered finesse shots, both timed and non-timed shots.
We received feedback that powered finesse shots (both timed and non-timed) were too often resulting in a goal and adjustments were made to reflect a more consistent outcome where these types of shots are now more likely to be impacted by error resulting in potentially less accuracy, ball speed and ball spin.

In-box near post shots

Further reduced the likelihood that a shot which was correctly aimed into the net, and that was targeting a location near to the post, would miss the net in a shooting situation where the attacking player is under no defensive pressure and is not off balance.

Goalkeeper movement

Goalkeeper movement speed when being controlled by manual movement was reduced in this patch. The impact of this will be higher when using manual movement during open play and lower when in set pieces situations (corners and free kicks).

Goalkeepers will now maintain a ready posture when being controlled by manual movement through the right stick controls.

Career Mode:

After the last patch an issue with both Manager and Player Careers occurred where players were unable to grow their overall rating and instead was showing as -1 overall in multiple screens. This issue has been resolved with today’s changes.

We also addressed the following issues:

  • In Player Career, finishing in first place in your league at the end of the season was not properly awarding the Win The League accomplishment.
  • The Emirates FA Cup Final match being scheduled the day before the final match of the Premier League season.
    • This fix will not impact existing Career Mode save files, only new Career Mode save files.

Pro Clubs:

Made the following changes:

  • The fatigue reduction that is applied to a Pro Clubs player when it was being controlled by someone locked to a position has now also been applied to the players when they are being controlled by someone playing on ‘Any’.

Addressed the following issues:

  • In Pro Clubs, the Club Squad screen was not displaying the stats for each member of the club on the panel on the left side of the screen.
  • Sometimes a Pro Clubs Virtual Pro’s overall rating was incorrect when displayed in the Pro Clubs hub screens.
    • The overall rating that was being shown in a match, including the end of match flow, was correct.
    • The overall rating that was being used during gameplay was also correct, so this was a visual issue only.
    • For players that were impacted by this issue, you could see the overall rating of your Virtual Pro, when displayed in the Pro Clubs hub, be lower than it was prior to the title update.
      • The overall rating used in gameplay and shown during a match should remain the same.

FIFA 19 is currently available for PC, PS4, and Xbox One.

Gaming

Google Announces ‘Stadia’: A Cloud-Based Gaming Service

Usman Ali Ramay

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Google Announced Stadia

We all know Google as the search engine, YouTube, Gmail, Maps and of course their tracking our movements and all that jazz but they are bringing something else into their portfolio, something Big. The company announced a Gaming and entertainment service named ‘Stadia’ at GDC 2019, a cloud-based game streaming service. The concept is not new by a long shot but when a company like Google announces it, it becomes legit and a big deal.

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The Service

Any game that is available on the service is yours, allegedly and theoretically. No matter the hardware, as long as you have a screen that has an internet connection such as a smartphone, tablet, laptop, tv etc.

Running high fidelity games, and upcoming titles, the services requires so much juice at the back end to make this service viable. To which, Google has come up with a spec sheet for their cloud units which can easily compete with a fully decked out gaming pc out there.

Let’s check out the specs shall we:

GPU – 10.7 teraflops – 56 computing units – HBM2 Memory

CPU – Custom x86 Processor – 2.7 GHz – Hyperthreaded – AVX 2

Memory – 16GB RAM – 484GB/s transfer speed – L2+L3 Cache of 9.5MB

Now let’s get some perspective from the current benchmarks.

Google compared the stats on stage, PS4 Pro runs on 4.2 teraflops while Xbox One X stays capped at 6 teraflops and the rest can be balanced from here. In plain words, these units that Stadia with custom AMD GPU can easily leave a current generation console a run for their money and matches PC is terms of speed and quality, at least in theory.

While people with consoles sitting in their living rooms thinking about the new generation machines to come out with better internals and better games, Google is trying to change the game altogether.

Google claims that at launch, gamers will be able to enjoy 4K resolution with 60 fps with HDR and better quality surround sound. Not only that, similar resolution and fidelity will be translated into streaming the game live on YouTube channel will be possible. All of this sounds so promising and a gamers and streamers dream. In future, the stats will move to 8K at 120 fps but there is no solid word on that front.

It sounds ridiculous to any PC gamer who hears that the streaming service will be able to run the titles in 4K while most PCs today can’t do that but imagine if your game can’t run in 4K but the servers a lot you a secondary unit and now you are running the game with not one but two gaming PCs. This however requires back end support from the developers to allow such a thing to happen, but I am not certain if that will be possible right from the get-go.

Stadia controller is something I am really interested in especially if it will connect to multiple devices including mobile devices such as smartphones and tablets, or even consoles. The controller looks similar to DualShock by Sony but with a cleaner look and two new buttons: Capture and Smart function. In case you are not interested in buying yet another controller and find a place to charge it, then you can use any controller you want as long as it connects to the internet device running the Stadia app or service.

The caveats are two major ones with this service; it won’t be available worldwide and you require one heck of an internet connection to play and stream the game. If you can surpass these hurdles and Google is able to deliver on these alleged perks then this will be the new gaming benchmarks and may end up reforming the industry.

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Gaming

Devil May Cry 5 Mod: The ‘Kylo Ren’ Plays from the Star Wars Character

Dian Zain

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Devil May Cry 5 Kylo Ren

Devil May Cry 5 is one of our preferred rounds of 2019, and CAPCOM has been on a flat out move this year, with recreations like Resident Evil 2 Remake, and the new development for Monster Hunter: World. Presently, we as a whole realize V looks a great deal like Adam Driver, who plays Kylo Ren in the ebb and flow Star Wars set of three, and this Devil May Cry 5 Mod gives you a chance to play as him in the game.

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We’re actually shocked this mod has just barely discharged, as individuals made examinations since the V as a character was uncovered in the trailers.

‘Kylo Ren’ will swap V’s ensemble and his stick with Kylo’s lightsaber in both red and purple hues. To introduce this mod, you’ll have to pursue the means underneath;

Prior to running the mod director just because, guarantee all PAK records in your DMC 5 organizer introduce are unmodified (to effortlessly do this, right-click the game in Steam and pick “confirm document trustworthiness”)

Run mod chief, click on “Oversee Mods” and snap on mods to introduce or uninstall them, for this situation, introduce the Kylo Ren mod. That is all you’ll have to do and you can play as Kylo Ren in Devil May Cry 5 with alternatives of both the Red and Purple Lightsaber.

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Gaming

Microsoft ‘Halo Infinite’ Now Run On Xbox Scarlett, What to Expect

Fawad Pirzada

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Halo Infinite

The current year’s E3 was a noteworthy occasion, and fans got the opportunity to see such a significant number of recreations being exhibited at the occasion. In any case, there was one specific game which was making its arrival after an extremely lengthy timespan, and it is the forthcoming Halo Infinite. Fans have been energized as far back as Microsoft first uncovered the game, and after the current year’s exhibit, the promotion has expanded exponentially.

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343 Industries built up the principal individual shooter game, and it will be the starting title for Xbox Scarlett, so fans have incredibly high expectations from, and it’s a conspicuous response, as the Halo establishment is a fan-top pick. It is the 6th portion in the arrangement, and it will be proceeding with the story after Halo 5: Guardians. As of late, Microsoft uncovered what fans could anticipate from the up and coming title, and we have accumulated all the ongoing updates and data with respect to the game, so here is all that you have to think about the up and coming Halo Infinite.

In a meeting with Euro Gamer, manager of Xbox Game Studios, Matt Booty said that their first-party studio has direct access with the group chipping away at the Xbox Scarlett and the group taking a shot at Halo gets immediate access to what is being kept running on the equipment of Project Scarlett.

So the group will have more thought on the cutting edge reassure, and ideally, the group can utilize that to further their full potential benefit while creating Halo Infinite. Matt uncovered that clearly, the game would run well on Xbox One and different gadgets at the same time, the presentation is best on Xbox Scarlett.

Matt prodded that the up and coming Halo Infinite will have a greater thickness of life in its reality and they will work acquire more subtleties the light of the world. Matt hasn’t uncovered the full subtleties as he needs to stay quiet till the discharge date, in any case, this is sufficient to get fans progressively energized.

Corona Infinite is required to discharge at some point in 2020 alongside Xbox Scarlett. Stay tuned to Otakukart for more updates.

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