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Gran Turismo 7, offline for more than 24 hours, shows its always-online problem

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Due to Polyphony Digital’s prolonged (and unexpected) maintenance, PlayStation users who intended to play Gran Turismo 7 over the previous several days found themselves with little in the game to do. Players who spent $69.99 or more on Gran Turismo 7 were understandably angry, both at Sony and Polyphony’s lack of communication and at how much of the game they were unable to play because of the game’s always-online aspect in various settings.

A new version of Gran Turismo 7 (version 1.08, basically a repair for version 1.07) was released by Polyphony on Friday morning and the company tried to explain what occurred. Polyphony Digital CEO and Gran Turismo producer Kazunori Yamauchi apologized to fans for the outage, which he blamed on a problem that stopped GT7 from launching on some PlayStation systems.

A bug affecting PS4 and PS5 product versions of Gran Turismo was found just before the 1.07 update was released, according to Yamauchi on the Gran Turismo website. In order to emphasize the safety of the save data of users, we decided to halt the delivery of the 1.07 update and to produce a 1.08 corrective update. “This was a rare issue that was not noticed during tests on development hardware or QA sessions before to the release.”

Although Gran Turismo 7 is currently playable after a lengthy outage, the game’s Metracritic user score was severely degraded, and Codemasters, creator of Grid Legends, offered to take a crack at Gran Turismo.

A modification to how many credits players may earn in particular races during Gran Turismo 7’s downtime provided further fuel for a raging debate within the racing community: Having less credits means that you’ll have to work harder to purchase GT7’s most costly vehicles. In some of the most profitable races, credit payments have been reduced by more than half due to a recent adjustment in the game’s economics.

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