The players won’t be able to enter the Nightclub until they have both stolen the Atomic Battery from the Neco Corp Factory and deciphered the Mysterious Message that Clementine left behind at its residence in Stray. The fact that there is a bouncer stationed at the club’s entrance makes it not just challenging but also difficult to enter. However, if the Cat has a conversation with one of the robots waiting in line, it will reveal that there is another another entry point.
After entering, players will find a large number of Companions enjoying a good time, but Clementine will not be anywhere in sight. It is only discovered much later that the Outsider is actually present in another area of the club. Before you leave the Nightclub, just double check that you have collected all of the memories and scratched the unique Stray item. So let’s get started:
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How To Find Clementine At The Nightclub in Stray
Clementine can be found hanging out in the VIP area of the nightclub in Stray with Blazer. In order to reach the highest floor, players will need to rig up one of the dancers’ holographic projectors to function as an elevator. First, you should have a conversation with the bartender, who will verify that Blazer booked out the entire VIP section of the club, which made some of the customers angry. The next step is to get the Strange Drink, which is located at the furthest corner of the bar.
Players that investigate the DJ stage will learn that the hologram projector located close to the blue DJ has a lever that may be used to turn it off; however, doing so will not accomplish anything for them. The one that is located close to DJ Matcee, on the other hand, does not even have a lever to begin with.
There is a green robot clutching a broken lever to the right of the DJ stage. This robot is on the right side of the stage. If you talk to it, you’ll learn that its name is Fripp and that the customer is one of the few people who was ejected out of the VIP area. As a form of retaliation, it took the lever. Fortunately, Fripp is willing to give the Cat the broken lever in exchange for the Stray cat’s promise to bring a beverage for the cyborg. Players already have one, therefore after giving it the Strange Drink, they should go back to the stage and replace the lever where it was previously located.
After pulling the lever and jumping on the holographic projector while it is closed, you will need to wait for DJ Matcee to pull the lever once again to open the projector. This will allow the Cat to ascend to the second floor. After the players have arrived, there will be three buttons, and each one will drop some lights that can be utilized as platforms to get to the VIP section. To find the answer, you need to press:
- That one over there on the right.
- The one that is located in the middle
- That one over there on the left.
- It’s the one in the middle once more.
After entering the VIP room, you will find a disturbing scene waiting for you there: Clementine bound to a chair. At that point, Blazer and the Sentinels will make an appearance, and both the Outsider and the Stray Cat will be arrested.