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Gunsmith Part 1 – Escape From Tarkov Guide

Fawad Pirzada

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Gunsmith Part 1

Welcome to the Gunsmith Part 1 Escape From Tarkov Gunsmith Quest Series. On the off chance that you’ve seen, the Gunsmith Quest arrangement are getting little changes with each fix. Consequently, we have chosen to select in and furnish you with our own forms, similarly as we progress through them with each new record wipe.

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Indeed, I am the Mechanic. I have a great deal of work to do. Cut to the chase, did you need to help? It’s a disgrace there’s so brief period and the developer unit for PLC100 is faulty. Also, those orders for sure. Whatever, for what reason am Gunsmith Part 1 in any event, disclosing to you this? I need you to amass a MP-133, I will not possess energy for it, and a few sections are missing as well. This firearm ought to have in excess of 47 ergonomics, a laser designator, an all-inclusive mag, and under 950 force entirety. What’s more, smaller, as well, not multiple cells. At that point we’ll talk.

To start with, it is anything but a troublesome journey nor is it especially costly to finish. Whenever you’ve opened the Flea Market, you’ll probably be spending about 60K Roubles on this journey altogether and basically no devoted time. Lamentably, on the off chance that you don’t approach the Flea Market, finishing this mission is extremely reliant upon the karma of your plunder drops.

Break from Tarkov saw a monstrous lavish expenditure regarding Twitch watchers towards the finish of a year ago. This Gunsmith Part 1 has prompted numerous new players joining Escape From Tarkov Reserve Map. Players can likewise get their weapons adjusted by Jaeger. Notwithstanding, players should follow a progression of steps in-game to open Jaeger in Escape from Tarkov.

Escape From Tarkov Gunsmith Part 1 Guide

Gunsmith Part 1

To finish the Gunsmith Part 1 journey you need to give Mechanic a MP-133 shotgun (siphon activity, not the self-loader MP-153) with

  • In excess of 55 ergonomics
  • A laser connection
  • At any rate a 6 round mag
  • Under 950 joined vertical and level backlash
  • Takes up all things considered 4 stock spaces

This converts into a MP-133 shotgun with

  • Any laser connection
  • Any foregrip connection
  • The Plastic Pistol Grip for MP-133/153
  • A 6 round magazine tube
  • Any gag break

How to complete Gunsmith Part 1

This mission expects you to adjust a shotgun with parts that you honestly can not gain outside of one explicit course without the Flea Market.

You need to obtain Reserve Extraction Points and a Screwdriver to trade with Mechanic for the MP-133 Tactical shotgun. This should be possible either by buying them from the Flea Market, or fishing through tool compartments, sports packs, and coats for apparatus generates. I truly can’t suggest Shoreline and Reserve enough for fishing through apparatus brings forth.

You at that point need to buy the Gunsmith Part 1 Tactical blue laser LAM-Module from Skier level 1. At long last, you need to get the Plastic Pistol Grip for MP-133/153 connection.

This single handed grip is lamentably not accessible for buy and the most ideal approach to get your hands on one is to produce into Reserve or Factory as a scav, search for a scav that has a shotgun with this grasp, and take his shotgun. Fortunately, it’s not very remarkable of a generate, and genuinely clear when a scav has this connection, so it shouldn’t be too hard to even think about finding.

Assembling the shotgun

To at long last collect the shotgun for exchanging

  • Eliminate the spotlight and 25 mm mount ring from the shotgun.
  • Eliminate the Trijicon RMR, Low profile mount for Trijicon RMR, and the Kiba Arms International SPRM mount for siphon activity shotguns.
  • Connect the Plastic Pistol Grip for MP-133/153
  • Connect the NcSTAR Tactical blue laser LAM-Module

Also, presently you’re good to go to transform the Gunsmith Part 1 shotgun into Mechanic, and either use the Trijicon RMR on your own firearms, or sell it back to Mechanic too.

Rewards for Gunsmith Part 1

Finishing Gunsmith section 1 nets you an aggregate of

  • 6,500 character EXP
  • 0.04 Mechanic Reputation
  • 20,000 Roubles
  • A GLOCK 17
  • 50 rounds of 9×19 mm Pst gzh

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